Start of summer update
Cafecadabra » Devlog
Cafecadabra is/was a senior capstone project and many of our team members have just graduated college (a huge congrats to them!). However, we still hope to continue development throughout summer and see how it goes. That being said, this build version is the one we submitted for a final grade :)
Major updates/ bug fixes:
- More NPC characters (that you can speak to!)
- New SFX and music
- New art and UI
- Tutorials and instruction pages
- 'Win' scene added
- All collectible items should now be attainable (including the elixir :))
- Numbered items in the recipe checklist
Some of the known existing issues:
- Sometimes to load the next recipe after you complete one you need to exit and re-enter the cafe
- You can only go fishing once
- The 'E' seems to be difficult to activate sometimes
- Incorrectly updating NPC dialogue sprites
- and more that we plan to tweak and smooth out in the future!
We'd also like to thank anyone who's checked out our game. We've gotten way more downloads and views than we ever expected which is super cool and we would love to continue adding more fun features in the future :) Thank you for reading and appreciate any comments/feedback!
Files
Cafecadabra_5.22_Build.zip 106 MB
May 24, 2020
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Cafecadabra
living life as a small (ghost) town boo-rista :)
Status | Released |
Authors | The Boo-ristas, emlee, kevmasao, cocaw, lullyloo, moisgamedev, Wanderer Studio |
Genre | Role Playing |
Tags | 3D, Casual, Cute, Exploration, Fantasy, Food, Halloween, Low-poly, Relaxing, Singleplayer |
Languages | English |
Accessibility | Subtitles |
More posts
- Official Demo Release!Oct 31, 2020
- known issues/bugs (and some fixes)Oct 31, 2020
- Release Date AnnouncementOct 23, 2020
- BETA RELEASEOct 19, 2020
- things are Still HappeningJul 19, 2020
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